"Presenting to win : the art of telling your story" is a PDF drawn from the Internet Archive and catalogued under Computer Science for Elementary School (K–5). From the source: xli, 257 pages : 24 cm A corporate presentations coach presents a guide to making compelling business presentations, revealing techniques for identifying goals and messages, staying focused on what the audience really cares about, capturing… Slide Collection preserves the upstream link, the original creator credit and the licensing terms; download the file to use it in a classroom, study group or revision plan.
About this presentation
xli, 257 pages : 24 cm A corporate presentations coach presents a guide to making compelling business presentations, revealing techniques for identifying goals and messages, staying focused on what the audience really cares about, capturing an audience in the first 90 seconds, and making the most of special effects Includes index Introduction: The wizard of aaaahs : The mission-critical presentation ; The art of telling your story ; A new approach to presentations ; The psychological sell ; Company examples: Cisco Systems, Microsoft -- 1. You and your audience : The problem with presentations ; The power presentation ; Persuasion: getting from point A to point B ; Audience advocacy ; Getting aha!s ; Company examples: Network Appliance -- 2. The power of the WIIFY : What's in it for you? ; WIIFY triggers ; The danger of the wrong "you" ; Company examples: Brooktree, Netflix -- 3. Getting creative: the expansive art of brainstorming : The data dump ; Managing the brainstorm: the framework form ; Brainstorming: doing the data dump productively ; Focus before flow ; Company example: Adobe Systems -- 4. Finding your flow : The 16 flow structures ; Which flow structure to choose? ; Guidelines for selecting a flow structure ; The value of flow structures ; The four critical questions ; Company examples: Intel, Cisco Systems, BioSurface Technology, Tanox, Cyrix, Compaq Computer, ONI Systems, Epimmune -- 5. Capturing your audience immediately : Seven classic opening gambits ; Compound opening gambits ; Linking to point B ; Tell 'em what you're gonna tell 'em ; 90 seconds to launch ; Winning over the toughest crowd ; Company examples: Intuit Software, DigitalThink, Mercer Management Consulting, Cisco Systems, Yahoo!, Macromedia, Argus Insurance, TheraTech, Microsoft, Network Appliance, Cyrix, ONI Systems, Laurel Elementary School -- 6. Communicating visually : The proper role of graphics ; Presenter focus ; Less is more ; Perception psychology ; Graphic design elements ; Company example: Microsoft -- 7. Making the text talk : Bullets versus sentences ; Wordwrap ; Crafting the effective bullet slide ; Minimize eye sweeps with parallelism ; Using the build ; Bullet levels ; Verbal style ; Visual style ; Text guidelines -- 8. Making the numbers sing : The power of numeric graphics ; Bar charts ; Pie charts ; Typography in numeric graphics ; The hockey stick -- 9. Using graphics to help your story flow : The 35,000-foot overview ; Graphic continuity techniques ; Presenter focus revisted ; Graphics and the 35,000-foot view ; Company examples: Intel, Modex Therapeutics -- 10. Bringing your story to life : Verbalization: the magic ingredient ; Spaced learning ; Internal linkages ; Internal linkages in action ; Phraseology ; Company example: Central Point Software -- 11. Customizing your presentation : The power of customization ; The illusion of the first time ; External linkages ; Gathering material for customization ; External linkages in action ; Company examples: Integral Capital Partners, Cisco Systems -- 12. Pitching in the majors : End with the beginning in mind ; It all starts with your story ; Practice, practice, practice ; Every audience, every time ; Company example: Microsoft -- Appendices : A. Tools of the trade ; B. Presentation checklist
How to study this deck
Computer-science slides are deceptively dense. Code snippets and diagrams collapse hours of design decisions into a few lines, so resist the urge to skim. Run the snippets locally, change one variable, and observe what breaks.
Designed with elementary classrooms in mind, this deck favors clear visuals and short, concrete vocabulary. It can be paired with a hands-on activity or short writing prompt to anchor each idea.
Five questions to test your understanding
- What is the single most important claim on the first three slides, and what evidence is offered for it?
- Which slide could you remove without losing the argument? Which slide is load-bearing?
- Where does the deck switch from definitions to applications? Mark that transition.
- What would a student who already disagreed with the conclusion need to see to be convinced?
- Which two slides, if combined, would give the clearest one-slide summary of the whole deck?
Where this deck fits in the wider catalogue
Slide Collection classifies this presentation under Computer Science, alongside other openly-licensed material in the same subject. If you are preparing a unit at the Elementary School (K–5) level, the dedicated combined Computer Science · Elementary School (K–5) page is the fastest way to find adjacent decks with the same audience in mind.
Citation & reuse
If you reuse material from this deck in your own teaching or coursework, please cite the original source on the Internet Archive and check the license attached to the file before redistribution. Slide Collection links to the upstream source on every detail page so the original creator and licensing terms are always one click away.